Teaks and Mahoganies were/are infrequent jungle trees.

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Slayer. That could direct one to a struggle, and the point is that you travel to RS gold these regions to fight. Regrettably, a great deal of slayer is jump up in dungeons, but that's a necessary consequence of making some areas accessible to everyone: unless I am wearing the right equipment, I can not realistically run through a place with, say, aberrant spectres. Hunter. That was a fantastic method of making people go from civilisation. Fishing, in f2p. You needed to go to Karamja to receive the best fish. Authentic in members for the living rock caverns.

Woodcutting. Teaks and Mahoganies were/are infrequent jungle trees. Unless they include many exceptional resources to every single map place, what do you propose they do? Most tools have to be implemented very carefully to be at all useful: Mahogany needed the construction ability, some hunter areas needed summoning, and so on.

I do believe the map needs to be a bit larger (personally I'd like to see more modest villages etc with lots of farmland, could be useful for quests). With more property, Jagex has more to work with. If it were up to me I would make the game bigger, make the towns bigger and cause them to feel more alive. Falador does not feel very city-like to me.

Interesting to find a completely opposite perspective, Jethraw. While I feel more inclined to agree with you, I don't agree that everything must have a use and all space must be productive. For me, that ends up with an area like Burthorpe: it is lively, it's crowded, and it is horrible to be in because there are too many NPCs, skills, and thoughts included (often where you may easily combine several NPCs and areas to one) and you lose the ambience that made the area interesting beforehand.

In a feeling, Taverley was nice because it was calm, and that made it feel like the type of place where druids might hang out. It gave Burthorpe a reason, as it were, because they fought to protect that area. The woods between them nicely illustrated a real difference between the two towns, and an honest change in momentum.

Although I was not attempting to describe agility shortcuts, I can see why it seemed like it. What I meant was that the particularly artificial blockades appeared ridiculous. It doesn't make sense, it looks absurd, and all of our players could climb over it in 2 shakes of a lamb's tail. If agility shortcuts were redefined so that they weren't linked to specific places but instead were particular actions (e.g. level 50, learn how to climb any and all cliffs, level 80, learn how to climb ice with two or OSRS Gold For Sale three pickaxes) then these boundaries would be logical.

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