Nobody is saying that the OSRS gauntlet is exactly the same DG

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I'd suggest that the gear progression within the gauntlet is not even

existent. You are given a weapon that is of a chosen attack style, you do not

choose the weapon however, you're forced to go find and take down a monster

that is always created in the same location to RuneScape Gold obtain a different one and the

boss is always obligated to force players to have more than one type of

weapon. The armor is just crystal armor getting updated over and over using an

universal style of fighting.

In dungeoneering, the equipment progression was more akin to overworld

RuneScape. Find ores/logs of your tier that you could wear for your level (or

obtain them through unintentional drops by mobs) create the weapon you'd like

to use of any type that's available within rs, prepare the runes that are

required to cast the spell. cast, and equip yourself with armor to match each

style of combat in case you need it. See what the final boss is so you know if

you need to change your game plan. Also, you had to survive on whatever

food/potions the game gave you. However, it wasn't always bouldebass.

Sometimes, you had to survive on small eels.

Rammernaut as an example, was weak to magic, Lexus was ineffective against

melee and ranged, but melee reflected damage back to you. Sagittarius had

range immunity and was highly resistant to magic, while being an experienced

ranger on a range-oriented map where you had to fight. Necro bosses in the

occult floors had a physical wall that prevented you from engaging in combat

with melee, and an ice stalker boss was weak to range and stabbing melee,

however, he was in an ice skating rink that he would drag you around so

meleeing was more difficult, astea would swap prayers while as well as using

ice barrages to you , so you had to have different combat styles. The skeleton

Horde was a boss based on waves which had three different combat styles

attacking you, kal-ger literally switches weapons mid-fight as well as stole

your prayer buffs and disabled your defenses. He also shifts arena sides so

that you had to face him head-on or he would carry you into a lava-filled pool

However, confronting him head-on meant taking extra injury unless you were in

a mage/range phase where you could range or maze him back.

What does gauntlet have? A huge boss with offensive motion mechanics that

could get you into trouble due to poor attacks, and pinging/pathing and prayer

switches designed to be more predictable than astea for instance. Are you

aware of anyone else who had offensive movement mechanics? The pummeler. But

the difference was that it wasn't a consistent bullshit, it was less regular

and was an element to stop the player from increasing his defense to become

near-unkillable, rather than annoy the player with obnoxious movement within

the box.

There's a certain merit to "how will you fare by preparing yourself in this

particular instance" in the gauntlet. If the result is a hard-fought triumph

or utter fail, in comparison to being dungeoneering, that is, either a

successful outcome or a hard-fought one with a few losses, I'd rather take the

one that is the latter. Every failure is wasted time. Every death was a minor

setback towards eventually osrs account buy completing and progressing.

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