I'm of the opinion that RuneScape Gold this statement is an individual opinion, but it's a personal
one. I don't agree with everyone who says the game has become "un-old school" after the
introduction of Summoning. It's your opinion. I can understand that a lot of others are
of the same opinion however, that doesn't mean it's the right one.
I played Runescape throughout all the changes and , as huge in scope as these were, I
felt comfortable with the majority. The summoning feature was a new and interesting
ability and, while it could've more effective ways of learning it (mostly getting
charms) it was fun to play with various familiars. Ancient Curses were massive and Soul
Split was a game-changer, but I loved it; I wouldn't want it in OSRS but because it
drastically alters how the game works (maybe it could be nerfed or adjusted that prayer
would drain regardless of what it is it does, and can't be flicked). I really enjoyed
Dungeoneering, and would not prefer having it in OSRS (it's basically a modern CG that
is less boringand would have to be adjusted to match OSRS The rewards also were
offered).
Bonus XP weekend weekends weren't an experience I really enjoyed. The game felt low-end
and keeping items until the weekend made it feel like a poor game design. Changing HP
to Consitution didn't affect any significant amount, but it was an important change to
the way the game was. In the past, Effigies weren't a good idea for game design as they
changed the way skills worked completely and introduced a new metagame that was geared
towards slow skills. Korasi Sword wasn't the worst thing, but it significantly changed
the way PvP performed as it was a non-tradeable weapon that outclassed AGS/Claws and
devalued PvP IMO.
The Loyalty Program is a good idea, but it was accompanied with bonus XP rewards and
auras that just provided too many benefits to players that didn't already have them.
They also resulted in a myriad of cosmetics that were ugly and did not fit with the
game. The squeal of Fortune was the first step towards the end. This was the moment
that Jagex revealed that all they were concerned about was the money, and not the
players. Then there was the Evolution of Combat, this is when I left. It was the final
straw and also the most important of the bunch. I could've been content with anything
else however EoC created Runescape an entirely different game. (MTX was the second most
important factor, but it didn't have an impact on me, just devalued the game and my
accomplishments because people could purchase the game).
Every person has their own view as about the time Runescape was no longer Runescape for
them. Many of us here are of the opinion on the fact that EoC was the last straw. We
all hate MTX. But I think there are a handful of people who hate things like Summoning
Dungeoneering and Effigies (bullshit metas that op-skill) as well as the Loyalty
program (dumb non-fitting cosmetics) and Bonus XP (just plain bad game design, as 90%
of people haven't trained in summoning, herb or prayer or their toughest ability to
master until the weekend).
I'm of the opinion that many the "bad updates" aren't bad at all and were enjoyed by a
lot of gamers. You're right, some of them DONT fit OSRS, but that doesn't mean they
cannot be modified to work with OSRS and then be added (that rs3 gold for sale being that said, not
everything from the rs3 update should be added to OSRS too).
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