The most significant flaw in RuneScape's gameplay

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Based on alleged activity on his account post-2006, there was a rumor that OSRS gold was true that he was alive however this was allegedly put down to hackers who gained access temporarily to his password-protected account. Whilst neither of those claims are substantiated in any way but this virtual interpretation of a ghost story does illustrate another cool thing about MMORPGs stories that are able to be generated about players actually playing the game.

I'm not sure if that statue of The Old Nite still exists, but it stood near the southern end of the Wilderness (or "Wildy" as it's known for short) It was a huge expanse of deserted land in the north, frequented in the past by beasts and players-killers. I've never made the trek to visit it. Really, I was stupid.

The most significant flaw in RuneScape's gameplay, which could also be its largest benefit, is one shared by almost every other MMORPG: its long-lasting nature. In between the exhilarating quests and intense PvP battles is the constant grinding off of daily tasks such as cooking, fishing, or mining to improve your skills or gain credits needed to purchase that new bit of equipment. Gotta make money somehow, right?

Although RS gold can be mildly therapeutic, it's time to do the same thing repeated over and over again - time that might or may not be better spent playing around with some shorter, but no less popular video games.

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