I really would love to see added into RuneScape

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Healer (blue ring): The healer must continue to keep the team together. He is responsible for maintaining their players alive RS3 Items. While they do not have to keep everyone living to win, it will help substantially: every time someone on your team dies, the enemy's core stone increases 20 hitpoints. Even though it can go over it's first hitpoints level of 250, it can't exceed 500 hitpoints. To keep his teammates living he's to use healing spells.

Spells, impacts, and level requirements as follows: Mend- 65 magic demanded, heals 15% of participant's hitpoints. Heal- 78 magical required, heals 20% of player's hitpoints and decreases all toxin damage dealt by two for each hit. Save- 85 magic demanded, heals 25% of participant's hitpoints, decreases all irreparable harm, (poison, Morgan's Javelin spec damage) by 4. Resurrect: 92 magic required, heals half of those hitpoints lost by the individual, cures all irreparable harm entirely and prevents poisoning for next moment.

These charms may be used in two manners. The healer can use them directly on the individual they want to heal. This works well, but is dangerous for the healer since it may mean straying from the base, (Healers cannot be killed while inside their base. Any attacks on them will just render zeros. That said, should they venture outside their foundation to heal players, then they risk death just like any other participant ) .

Another choice is to cast the spell through the heart stone. Being blessed with enormous power, the center stone can deliver the magical over the whole battlefield to its intended target. This method includes a 15 second cool down to the heart to regenerate its power. If the hearthstone has greater afterward 250 hitpoints the cool down time rises , up to 30 minutes if the stone reaches 500 hitpoints Buy RS 3 Gold. The cool down also drops when it's lower then 250 hitpoints, all of the way to 3 seconds if the stone is at or below 50 hitpoints.

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