PSO2 simply doesn't have an interesting story

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Back in PSO2, you just take on the role of a brand new ARKS (Artificial Relict to Keep Species) Operative. ARKS is an elite task force focused on researching new planets and eliminating a dark and corruptive force called the Falspawn PSO2 Meseta. That is honestly about everything that you want to understand or consider this obscure, jargon-packed, and emotionless narrative. Prior franchise knowledge isn't required to understand it, but experience using the first PSO does help. (PSO2 is completely irrelevant to this single-player Sega Genesis JRPGs.)

Regardless of the elite English voice cast, PSO2 simply doesn't have an interesting story. Most of it is doled out by stiff personalities which lack lip sync and feel as a waste of time. Both entering and departing these story conversations necessitates sitting through lengthy loading screens. And to be clear, it truly doesn't matter; that is certainly not the kind of game you play for the story, so the developers have clearly only focused their attention elsewhere. Urgent Quests are limited-time missions which pop up server-wide at specified occasions which are announced on the official site. Throughout the time period the Urgent Quest is busy, everyone on the server can join in and do that assignment together in big multi-party groups. These are reminiscent of a raid with a dozen players working together, but it's usually a lot more chaotic and swift compared to most MMOs. They're a blast to perform and completely worth planning your sport time around to fit into a program.

There are tons of classes to pick from, like the katana and bow-wielding Braver; the gravity-defying, boot-wearing, ass-kicking Bouncer; the big sword-wielding Hunter; the attack rifle-shooting Ranger, and lots of others. Even the magical courses have unique twists, like the Summoner that hovers over the ground and controls pets with a magical baton.

Combat feels just like a mix of Devil May Cry and Dragon Hunter, or Maybe the Tales JRPG Collection, depending upon the class you choose. My primary class is a Braver who utilizes either a katana for up-close and flashy combos or a strong bow to rain down damage from afar. The skill tree you access back at the main boat lobby is full of passive skill bonuses and small skills like dodging and parrying, but your actual combat skills are located as random loot drops on missions in the form of discs. You can discover new abilities or more powerful variants of existing skills, as well as badge tokens to exchange for even stronger items at specific vendors buy meseta pso2. Relying on the random loot gods to give you with brand new skills is somewhat lame, but you can sell the ones you don't need or use them to update existing skills. Overall it's an addictive system that can help maintain excitement even if you're much higher level.

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