It's a fascinating method that produces a strikingly accurate recreation. The aesthetics are an aspect that is truly amazing. It amazes me that artists, using clean modern rendering and D2R Ladder Items lighting, have been able to recreate the gritty, grimy in a sombre, ethereal atmosphere of original pixel art, in which grim details suggest themselves fleetingly amid the gloom.
Even more remarkable is the feel. Through the preservation of original game's game logic within the game's back-end, Diablo 2: Resurrected keeps every feature of the original game, starting with your character's swift stiff-legged, stiff-legged running to the whipcrack speed and the binary flatness of interactions.
Diablo 2 is fast. In spite of all the sophistication in its character building and its dizzying items game, rune words among others, it does it with a brutally simple style. When you play with a keyboard and mouse but only having two skills available at a moment on the mouse buttons and have to use function keys to switch on other characters.
It's rare to rely on one attack for most situations and optimising your character's build and gear around it. Amid a sea of skittering creatures you blast away with ferocity infusing potions to keep your health and mana during longer fights.
(Console and gamepad play lets you to assign multiple skills to the face buttons, Diablo 3-style that can help you increase your combat flexibility and loosen the way you play Buy D2R Items. I recommend giving it test, but don't think of it changing the game. )The action is still exciting in its intensity, and tenacious in its bite.