Metaverse in Travel and Tourism Market Demand, Size, Share, Scope & Forecast To 2030

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Increasing popularity of metaverse, growing integration of virtual reality platforms in travel and tourism, and rising use of cryptocurrencies for luxurious travel experiences

The Global Metaverse in Travel and Tourism Market Research Report provides a brief overview inclusive of the competitive landscape and key developments, policies, manufacturing costs, and processes. The report also provides the analysis of import/export, production and consumption ratio, supply and demand, cost, price, estimated revenue, and gross margins. The report further discusses in detail the driving factors influencing the growth of the market currently and in the coming years.

Virtual reality and augmented reality have made it possible to provide more immersive travel experiences and in turn, accelerated integration of metaverse in travel and tourism industry. Metaverse has the potential to change the way travelers engage in pre, post, and in-trip purchases and become an essential part of the travel ecosystem. Rapid technological adoption by travel and tourism companies to create substitutes for real-time travel, increasing investment to create 3D virtual tours, and rising use of metaverse platforms to enhance hospitality services are some key factors expected to boost market revenue growth over the forecast period. In addition, increasing utilization of metaverse by travel and tourism companies to enhance their destination reputation, create immersive marketing experiences, and offer essential information to customers about room booking, room size, and features is another key factor expected to boost revenue growth of the market going ahead.

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The report is a comprehensive research study of the global Metaverse in Travel and Tourism market inclusive of the latest trends, growth factors, developments, opportunities, and competitive landscape. The research study includes an in-depth analysis of the market using advanced research methodologies such as SWOT analysis and Porter’s Five Forces analysis. The report is formulated with data gathered from primary and secondary research examined and validated by industry experts. The report provides an overview of the market leaders, segmentation by type, application, and region, and technological advancements.

The report further explores the key business players along with their in-depth profiling, product catalog, and strategic business decisions.

Major Companies in the Market Include:

  • The Boeing Company
  • Mytaverse
  • Marriot International
  • First Airlines
  • LynKey
  • Ariva
  • Color Star Technology Co. Ltd.
  • Powerbridge Technologies Co., Ltd.
  • Beyondvision Cultural Development Co., Ltd.
  • Meta Platforms. Inc.
  • Google LLC
  • Microsoft Corporation

For the purpose of this report, Emergen Research has segmented the global metaverse in travel and tourism market on the basis of component, technology, end use, and region:

Component Outlook (Revenue, USD Billion; 2018-2030)

  • Hardware
  • Software

Technology Outlook (Revenue, USD Billion; 2018-2030)

  • Blockchain
  • Augmented Reality (AR)
  • Virtual Reality (VR)
  • Mixed Reality (MR)
  • Extended Reality (XR)

End Use Outlook (Revenue, USD Billion; 2018-2030)

  • Room Tours
  • Destination Tours
  • Theme Parks and Museums
  • Natural Attractions
  • Trade Shows Expos
  • Others

Regional Bifurcation of the Metaverse in Travel and Tourism Market Includes:

  • North America (U.S., Canada)
  • Europe (U.K., Italy, Germany, France, Rest of EU)
  • Asia Pacific (India, Japan, China, South Korea, Australia, Rest of APAC)
  • Latin America (Chile, Brazil, Argentina, Rest of Latin America)
  • Middle East Africa (Saudi Arabia, U.A.E., South Africa, Rest of MEA)

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The report aims to provide a complete analysis of the global Metaverse in Travel and Tourism market with important details about the key market players from insightful primary and secondary research data. The report also aims to benefit the user by providing constructive data to gain insight into market growth, size, and investment approaches. Additionally, the report provides an extensive analysis of the Metaverse in Travel and Tourism market, including key data, such as factors influencing the growth of the market, buyers and vendors, production and consumption, and revenue.

Highlights of Table of Contents (TOC):

  • Overview of Global Metaverse in Travel and Tourism Market
  • Competitive analysis of the Metaverse in Travel and Tourism market
  • Regional analysis of Global Metaverse in Travel and Tourism market production and revenue
  • Regional analysis of Global Metaverse in Travel and Tourism market supply, consumption, and export import
  • Type-based market analysis of global Metaverse in Travel and Tourism production, revenue, and price trends
  • Application-based analysis of the global Metaverse in Travel and Tourism market
  • Manufacturer profiles, manufacturing cost, and upstream and downstream analysis of global Metaverse in Travel and Tourism market
  • Global Metaverse in Travel and Tourism market forecast (2020-2027)
  • Conclusion of the research report
  • Appendix

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